Dec 28, 2007, 05:08 PM // 17:08
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#601
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by Nightow
WTB energy?
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kiting and preprotting is all you need, enough monk builds without E-mana around.
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Dec 28, 2007, 06:03 PM // 18:03
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#602
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Ok, thanks for the help..but I need to clarify some things:
#1 : Im not a newbie in RA, and I now i should take Holy Veil...yes, i´ll put it in the build
#2: Superior Runes....I now I shouldn´t put it, but it was the only way for having a maintenable Ghostly Haste, a durable Empowerment, and a High Energy reduction
#3 I thought that if I have [skill]mend body and soul[/skill] then [skill]weapon of remedy[/skill] wasn´t needed...
Well, i have to remake the build, I will post it after testing....
And, omg, Im still having problems with the tags of the skills...
Last edited by RiKio; Dec 28, 2007 at 06:06 PM // 18:06..
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Dec 28, 2007, 07:27 PM // 19:27
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#603
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Curses: 14 (+1+1)
Inspiration: 8
SR: 10+1
[skill]corrupt enchantment[/skill]
[skill]insidious parasite[/skill]
[skill]faintheartedness[/skill]
[skill]parasitic bond[/skill]
[skill]signet of lost souls[/skill]
[skill]inspired hex[/skill]
[skill]power drain[/skill]
[skill]resurrection signet[/skill]
Stereotypical Curse-Necro, but it's quite versatile :>
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Dec 28, 2007, 07:44 PM // 19:44
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#604
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Ok, I`ve changed the build, enjoy
Restoration: 12+1+1 ( I run with 1+3....but it is your own decision)
Spawning: 12+1
Equipement:
Staff with 20/20 and +60 HP
Yeah, only this staff, no energy hiding is needed, you will see....
[skill]weapon of remedy[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]holy veil[/skill][skill]weapon of warding[/skill][skill]energetic was lee sa[/skill][skill]empowerment[/skill][skill]resurrection signet[/skill]
As you can see, with Lee Sa and Empowerment there is a minigame of energy hiding...enjoy
Last edited by RiKio; Dec 29, 2007 at 10:12 PM // 22:12..
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Dec 28, 2007, 08:51 PM // 20:51
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#605
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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@TheOneMephisto:
Well, I always been a fan of Rush when I was playing a Sword / Axe / Hammer Warrior.
Moving faster allows me to flee away from harm and use Healing Signet to heal up!
(Yeah I am a wuss. )
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Dec 28, 2007, 09:17 PM // 21:17
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#606
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ǝuoʞoɯ
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Quote:
Originally Posted by RiKio
Ok, I`ve changed the build, enjoy
Restauration: 12+1+1 ( I run with 1+3....but it is your own decision)
Spawning: 12+1
Equipement:
Staff with 20/20 and +60 HP
Yeah, only this staff, no energy hiding is needed, you will see....
[skill]weapon of remedy[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]holy veil[/skill][skill]weapon of warding[/skill][skill]energetic was lee sa[/skill][skill]empowerment[/skill][skill]resurrection signet[/skill]
As you can see, with Lee Sa and Empowerment there is a minigame of energy hiding...enjoy
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haha, we faced you today! (and ended your streak, too)
i gotta say, the rit itself isn't so powerful -- i highly doubt you would've come far if your paragon wasn't motivation.
Stranger: defile for RA imo. parabond is dumb.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Dec 28, 2007, 09:31 PM // 21:31
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#607
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Forge Runner
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Quote:
Originally Posted by Tuoba Hturt Eht
@TheOneMephisto:
Well, I always been a fan of Rush when I was playing a Sword / Axe / Hammer Warrior.
Moving faster allows me to flee away from harm and use Healing Signet to heal up!
(Yeah I am a wuss. )
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Yea, rush on a sword/axe/hammer warrior is absolutely necessary, but not on a spearchucker. Your warrior plays much more like a paragon, and paragon's don't need speedboosts to catch people.
And if you're mainly using it to run from people, disciplined stance is way better IMO. It gives you back your regular run speed while providing a cover for heal sigging since you're going to get it interrupted every time if there's an enemy ranger.
And then, if you don't care about movement speed, shield stance is also great too. Since you're running ridiculous tactics, shield stance will easily cover 2 heal sigs, which is nice.
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Dec 28, 2007, 11:49 PM // 23:49
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#608
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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@TheOneMephisto:
Hmmm. You are correct!
Since I can Cripple them via Maiming Spear, I don't really need that extra speed boost to chase those fleeing mofos right?
I think I will opt for Disciplined Stance!
With Tactics at 14, 6 seconds duration (if it does not end prematurely), 15 seconds recharge, so the downtime is 9 seconds. Quite reasonable yarr?
Yeah, protection against interrupting Rangers too! Though there is 25% chance that their shots will land in.
Haha I think I will pass Shield Stance, don't really like moving around slowly , especially in PvP!
Thanks for the pointers, mate!
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Dec 29, 2007, 02:33 AM // 02:33
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#609
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Jungle Guide
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well you can always use wielders remedy with vengeful weapon and save ur elite
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Dec 29, 2007, 06:00 AM // 06:00
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#610
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by intarwebs
Thanks for the kinetic armor on the monk idea. I got 12 consecs with it in RA. my first 3 glad points
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You're welcome.
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Dec 29, 2007, 05:41 PM // 17:41
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#611
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Tamuril elansar
dont even bother bringing hard ress in RA, especially not if it has a 6 sec cast time.
i'd prefer the ranger one, because their harder to kill (with natural stride)
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i lold hard...
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Dec 31, 2007, 11:58 AM // 11:58
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#612
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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[skill]Flail[/skill][skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Bull's Strike[/skill][skill]Death's Charge[/skill][skill]Enraging Charge[/skill][skill]Resurrection Signet[/skill]
http://i15.tinypic.com/6nsek9k.jpg
The ele was RTL with some other stuff, ranger was magebane iirc, monk was woh. The ele and I would be constantly spiking stuff (even if I wasn't charged I'd still bull's-> crushing) and the ranger would interrupt everything in the world (magebane is gud). In TA we beat some pretty damn good teams. Moral of the story: communicate with your team for epic win.
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Jan 02, 2008, 11:53 PM // 23:53
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#613
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by TheHaxor
i lold hard...
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so you think a 6 second hard ress in RA is good?
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Jan 03, 2008, 12:01 AM // 00:01
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#614
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Frost Gate Guardian
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
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Quote:
Originally Posted by Tamuril elansar
so you think a 6 second hard ress in RA is good?
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I think he found the comment about a Ranger Res funny.
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Jan 03, 2008, 12:46 AM // 00:46
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#615
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Tamuril elansar
so you think a 6 second hard ress in RA is good?
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Actually I laughed because you say the ranger version is harder to kill because of natural stride... you know... since that would be impossible to put on the bar I posted and all. It is pointless to run the R/P version because the spear skills are adren, thus expertise is pretty worthless on the bar. The paragon version gives you more armor, a better self heal, and extra spear damage. The hard res is optional. Basically I was laughing at your idiocy.
BTW sig of return is 5 seconds, I don't know what you are smoking.
Last edited by TheHaxor; Jan 03, 2008 at 12:49 AM // 00:49..
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Jan 03, 2008, 01:03 AM // 01:03
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#616
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Tamuril elansar
so you think a 6 second hard ress in RA is good?
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Nothing wrong with a 6sec. res as long as you can cast it, it may win you a game, trouble is most people will get interrupted. On a Ranger yes Natural Stride may give you enough block to avoid interruption, won't help you against Magebane (fotm), shock, gale or a sin with unblockable attacks etc.
The trick is to kite and place yourself behind something so you can cast it which may not be so easy. A Mesmer with fast cast may get away with hard res. though Mesmers in RA tend to drop like flies due to inappropriate builds, so they may not get the chance.
A signet is safer.
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Jan 04, 2008, 11:13 AM // 11:13
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#617
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Not dying is ever safer D:
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Jan 04, 2008, 12:47 PM // 12:47
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#618
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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Since when can a RA team afford 10 seconds to ress up? res is something that should happen fast, especially in short battles.
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Jan 04, 2008, 05:03 PM // 17:03
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#619
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Mokone
haha, we faced you today! (and ended your streak, too)
i gotta say, the rit itself isn't so powerful -- i highly doubt you would've come far if your paragon wasn't motivation.
Stranger: defile for RA imo. parabond is dumb.
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The problem with the Rit build and most Healer Rit builds that come from RA, is that they are dependent on a spirit(s) for their skills to attain maximum efficency. In RA most players are either too dumb, or too lazy to take out the spirits, while in TA that is most likely what opposing teams will do first.
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Jan 04, 2008, 06:12 PM // 18:12
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#620
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by RhanoctJocosa
[skill]Flail[/skill][skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Bull's Strike[/skill][skill]Death's Charge[/skill][skill]Enraging Charge[/skill][skill]Resurrection Signet[/skill]
http://i15.tinypic.com/6nsek9k.jpg
The ele was RTL with some other stuff, ranger was magebane iirc, monk was woh. The ele and I would be constantly spiking stuff (even if I wasn't charged I'd still bull's-> crushing) and the ranger would interrupt everything in the world (magebane is gud). In TA we beat some pretty damn good teams. Moral of the story: communicate with your team for epic win.
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Why not Fierce Blow?
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